This is where I slept the night before the Golgo Banana Showdown.
Round 1
On Golgo Island, all was well. Oh, of course, there was some casual
fighting, but nothing exceptional, just the usual quarrels you would
expect.
In
the jungle, a group of Denisorix-hunting adventurers
(the Denisorix is a little cowardly bird that is sought for its
reportedly aphrodisiac guano) are setting foot in the territory of a
tribe of giant six-limbed-ape taming zombie pygmies.
Pierre-Christophe's tribe, which is very fond of that
"serpent-growing" guano, doesn't approve of that intrusion either.
For
some reason, a party of stupid idiots was also here.
Naturally,
it's the guys who had nothing to do there
who end up in control of the area. They must be professionals.
Meanwhile
in Golgoville, the Venomous Puddle gang has
just received a huge stock of dope that they are about to sniff, just
to make sure that it's all good stuff - especially at the bottom of the
bags.
But
naturally, the white powder attracts the usual
suspects...
After
fighting off yakuzas, Elvises and Dr West and his
family of degenerate drug addict creatures, the commies finally get
hold of the opium of the people.
Round 2
As a consequence of the euphoria generated by the mass consumption of
drugs, the communist troops decide to throw off president N'Golo and
launch an assault on the presidential palace. Revolution marches on
Golgo Island, and it smells of vodka and cocaine!
The
unexpected thing is some strange towel-headed
cultists are already storming the palace - and the drugged putschists
get ambushed.
As
a bonus, it appears that President N'Golo has hired
those new elite mercenaries who were recently remarked for their feats
in the Golgo Island jungle.
Saved
at the last second from the communist peril, the
president entrusts them with a classified secret, and a highly perilous
mission: Golgo Island is threatened by the return of
Amidméphès, a millenia old radioactive totenkopf mummy
from outer space whose cosmic pyramid has recently emerged from the
sands in the north western desert. He is a menace for the entire world
- a menace that only the bravest heroes can neutralise. Naturally, they
accept the mission on the spot and are immediately sent to
Amidméphès' secret lair.
Meanwhile, all over the island, the most precious treasures seem to
have disappeared!
By the miracles of extraterrestrial radioactive totenkopf alchemic
science, those treasures are to be synthesized to compose the
rejuvenation potion that will completely restore
Amidméphès's youth and power, and enable him to conquer
the entire universe.
Gangsters, pop musicians, savage tribes, worshippers, scientists... All
those who had something even vaguely precious were robbed while they
were out for a fight.
They immediately head to the few people in the island who could give
them information that might help them recover their goods: Irma the
seer, and Madam Psiletta the greedy, the whore who centralises all the
pillow talk on the island.
Round 3
Thanks to the precious information they gathered, the zombie pygmies
and their ferocious 6-limbed apes find the secret place where the
mortal servants of the totenkopf radioactive mummy had hidden the
latest treasures they robbed; after fighting off the gang of angry
Elvises, they get hold of them but unfortunately, their precious jade
banana isn't there.
Meanwhile,
others had decided they would go for the
source of all that mess and find the dishonest cultist thieves, and
exert a merciless vendetta upon them. To that purpose, they head to
some ancient stones covered in strange alien writings that would reveal
the secret of Amidméphès' cosmic pyramid to whoever
manages to decypher them.
After
an exhausting fight, the hangovered commies
managed to decypher the code and gain direct access to the inside of
the pyramid.
Round 4 To gain that privilege, others have to resolve
the riddle
of the 4 pillars - a complex system of ancient switches designed to
open the pyramid's door. Unfortunately, the infamous
Amidméphès has in the meantime used his necromantic
powers to summon an army of mummies to defend the surroundings - and
while he was at it, he also raised the dead all over the island!
The
gate finally opens in front of the Elvises -
but delayed by the sandmen and a group of cthulhu worshippers, they are
preceded by Dr West and his abominable creatures.
Panics spreads across the island. The dead
hunt the living
to feast upon their brains, and everyone is looking for the quickest
way out. The John Robertson Airport is litterally assaulted by
survivors - there is only one plane remaining, and there won't be seats
for everyone. The
bearded ladies are quickly overcome by the zombie
tide.
while
the nazi iron man gets into the plane and
takes the last seat next to a Denisorix guano hunter.
Round 5
But the airplane cannot break out of the supernatural storm that has
engulfed the area, and it soon crashes on a small nearby island - Gulgu
Island, the exclusive territory of the dreaded Boar King.
Soon,
the first boat people join them on Gulgu Island,
and they aren't welcome either.
"What the hell is
that? No way I'm leaving my chair"
Despite
the loss of their iron man, who was devoured by
swines in a phone cab, the nazis finally conquer the island - they now
only aspire to peace, harmony, comprehension and forgiveness in a new
society set in this nearly-unsoiled place.
On Golgo Island, the final ultimate and definitive fight for freedom is
about to take place.
The Elvises are following Dr West in the bosom of the pyramid. Much to
their surprise, they discover that what they thought was a mere pyramid
was actually just the tip of a gigantic pyramidal spacecraft designed
by a superior alien intelligence and buried in the sand for millenia.
Inside, they notice that the commies and President N'Golo's special
agents were already there and - yet another incredible suprise - they
spot, in the middle of a huge hall...
Another pyramid in the pyramid!
A sort of russian pyramid, so to speak - the kind of amazing discovery
that will question all past archeological theories and revolutionise
egyptology and History forever!
From his ancient tomb, Amidméphès the dreaded radioactive
totenkopf space mummy finally emerges.
Probably
distracted by Herbert Junior's familiar face,
Amidméphès is knocked out by the chemical monster.
But
in the end, the bearers of the revolutionary ideal
triumph by mercilessly crushing the West family inside of the russian
pyramid - another proof that there is a fate, and that it has ways that
are even sillier than one could imagine.